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Experience

A look at my work experience and personal projects.

Work

2025

Game Studio ·Audio Developer CH

Rust audio backend compliant with the Web Audio API, with a WASM/Emscripten worklet pipeline for real-time browser processing under strict execution constraints.

RustWeb Audio APIEmscripten
2021

VoIP company ·Audio Developer BE

Developed and maintained a VoIP application in JUCE — TCP/UDP encrypted communication, real-time DSP porting to C++, and peer-to-peer audio across local and wide-area networks.

C++JUCEDSPVoIP
2019

Mastering studio ·Mastering Assistant BE

Audio mastering assistant

MasteringMixing

Projects

ongoing

Phase Distortion Synthesizer

Synthesizer exploring VPS synthesis, running on a custom engine written in Rust.

RustDSP
ongoing

Audio Engine in Rust

High-performance modular engine with cache-access and SIMD optimisations. Supports feedback routing, modulation, LFOs and internal buffering.

RustSIMD
2025

Non-Linear Biquad, SVF & Lanczos Resampler

Non-linear SVF based on Zavalishin's Art of VA Filter Design, exploring anti-saturation and non-linear coloration techniques.

DSPC++
2019

Quasi-Parametric LP/BP/HP Filter ·VST3 SDK

Early plugin work — parametric multi-mode filter implemented from scratch against the VST3 SDK.

C++VST3DSP
2019

National Cyber Security Contest

Ranked 52 / 260 in Belgium's national CTF.

Security